Wolf Snooper[]
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Introduction |
For helping the Vampires during the millennial war, the Holy Land exiled the werewolves to the wilderness. The experience has made them stronger. | ||||||||||||||||||||||
Ulti Skill |
Constant Hit I A twin weapon strike, dealing moderate Fire damage. | ||||||||||||||||||||||
Talent |
None | ||||||||||||||||||||||
Leader Skill |
Charge Slam I Whole Squad receives a 50% increase in CRI hit damage. |
Wolf Raider[]
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Introduction |
For helping the Vampires during the millennial war, the Holy Land exiled the werewolves to the wilderness. The experience has made them stronger. | ||||||||||||||||||||||||
Ulti Skill |
Constant Hit I A twin weapon strike that deals severe Fire damage. | ||||||||||||||||||||||||
Talent |
Bloodlust I The werewolf's feral side grants a 7% chance that the next attack will deal 200% damage. | ||||||||||||||||||||||||
Leader Skill |
Charge Slam I Whole Squad receives a 50% increase in CRI hit damage. |
Mad Wolf Elder[]
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Introduction |
For helping the Vampires during the millennial war, the Holy Land exiled the werewolves to the wilderness. The experience has made them stronger. | ||||||||||||||||||||||||
Ulti Skill |
Constant Hit II A twin weapon strike that deals severe Fire damage. | ||||||||||||||||||||||||
Talent |
Bloodlust II The werewolf's feral side grants a 7% chance that the next attack will deal 200% damage. | ||||||||||||||||||||||||
Leader Skill |
Charge Slam II Whole Squad receives a 75% increase in CRI hit damage. |