The following is a list of weapons for Warrior heroes. Certain weapons are exclusive to specific heroes and are specified in the column "Hero Specific?".
List of Weapons[]
Name | Description | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Stat Bonus | Gold | Special Bonus | Hero Specific? |
---|---|---|---|---|---|---|---|---|---|
War Sword | A soldier’s basic weapon, used to protect his comrades and loved ones as they march dauntlessly into battle. | ATK +10 | |||||||
War Sword +1 | A soldier’s basic weapon, used to protect his comrades and loved ones as they march dauntlessly into battle. | 1x Spirit Blood | ATK +13 | 200 | |||||
Sky Divider | This sturdy longsword projects a wave of energy when swung particularly hard. | 5x Hematite O. | 2x Vital Crystal | ATK +61 | 1000 | ||||
Sky Divider +1 | This sturdy longsword projects a wave of energy when swung particularly hard. | 1x Spirit Blood | ATK +14 | 1000 | |||||
Sky Divider +2 | This sturdy longsword projects a wave of energy when swung particularly hard. | 2x Spirit Blood | ATK +14 | 1000 | |||||
Conqueror | This sword is forged through the smelting of iron ore and a long tempering process. Etched into the blade are the words “Veni, vidi, vici.” | 10x Hematite O. | 3x Vital Crystal | ATK +62 | 5000 | ||||
Conqueror +1 | This sword is forged through the smelting of iron ore and a long tempering process. Etched into the blade are the words “Veni, vidi, vici.” | 1x Spirit Blood | ATK +14 | 3000 | |||||
Conqueror +2 | This sword is forged through the smelting of iron ore and a long tempering process. Etched into the blade are the words “Veni, vidi, vici.” | 2x Spirit Blood | ATK +15 | 3000 | |||||
Conqueror +3 | This sword is forged through the smelting of iron ore and a long tempering process. Etched into the blade are the words “Veni, vidi, vici.” | 3x Spirit Blood | ATK +14 | 3000 | |||||
Starspine | Looking and weighing like a giant slab of iron, this weapon projects arcs of energy when swung and is a force to be reckoned with in a fight. | 10x Dark Iron O. | 8x Lifeblood | ATK +63 | 10000 | ||||
Starspine +1 | Looking and weighing like a giant slab of iron, this weapon projects arcs of energy when swung and is a force to be reckoned with in a fight. | 4x Dragon Blood | ATK +16 | 5000 | |||||
Starspine +2 | Looking and weighing like a giant slab of iron, this weapon projects arcs of energy when swung and is a force to be reckoned with in a fight. | 6x Dragon Blood | ATK +15 | 5000 | |||||
Starspine +3 | Looking and weighing like a giant slab of iron, this weapon projects arcs of energy when swung and is a force to be reckoned with in a fight. | 8x Dragon Blood | ATK +15 | 50000 | |||||
Starspine +4 | Looking and weighing like a giant slab of iron, this weapon projects arcs of energy when swung and is a force to be reckoned with in a fight. | 10x Dragon Blood | ATK +16 | 5000 | |||||
Death Dealer | This impressive longsword has been through so much conflict and death that anyone who wields it will be struck with bloodlust and a thirst for war. | 20x Dark Iron O. | 12x Lifeblood | 1x Unicorn Horn | ATK +64 | 30000 | |||
Death Dealer +1 | This impressive longsword has been through so much conflict and death that anyone who wields it will be struck with bloodlust and a thirst for war. | 6x Dragon Blood | ATK +16 | 10000 | |||||
Death Dealer +2 | This impressive longsword has been through so much conflict and death that anyone who wields it will be struck with bloodlust and a thirst for war. | 8x Dragon Blood | ATK +16 | 10000 | |||||
Death Dealer +3 | This impressive longsword has been through so much conflict and death that anyone who wields it will be struck with bloodlust and a thirst for war. | 10x Dragon Blood | ATK +17 | 10000 | |||||
Death Dealer +4 | This impressive longsword has been through so much conflict and death that anyone who wields it will be struck with bloodlust and a thirst for war. | 12x Dragon Blood | ATK +17 | 10000 | |||||
Executor | Said to be the weapon of a coldblooded executioner who went about murdering his targets with machine-like precision. | 20x Fine Steel | 16x Royal B. Origin | 3x Unicorn Horn | ATK +64 | 50000 | |||
Executor +1 | Said to be the weapon of a coldblooded executioner who went about murdering his targets with machine-like precision. | 10x Divine Blood | ATK +17 | 20000 | |||||
Executor +2 | Said to be the weapon of a coldblooded executioner who went about murdering his targets with machine-like precision. | 12x Divine Blood | ATK +18 | 20000 | |||||
Executor +3 | Said to be the weapon of a coldblooded executioner who went about murdering his targets with machine-like precision. | 14x Divine Blood | ATK +17 | 20000 | |||||
Executor +4 | Said to be the weapon of a coldblooded executioner who went about murdering his targets with machine-like precision. | 16x Divine Blood | ATK +18 | 20000 | |||||
Death Permit | Known as the Death Permit, this scythe-like weapon is capable of both thrusting and slashing, impaling and decapitating foes with ease. | 40x Fine Steel | 24x Royal B. Origin | 6x Fetters Treaty | ATK +66 | 100000 | |||
Death Permit +1 | Known as the Death Permit, this scythe-like weapon, rumored to be the weapon of Death Knight, can impale and decapitate foes with ease. | 14x Divine Blood | ATK +18 | 50000 | |||||
Death Permit +2 | Known as the Death Permit, this scythe-like weapon, rumored to be the weapon of Death Knight, can impale and decapitate foes with ease. | 16x Divine Blood | ATK +18 | 50000 | |||||
Death Permit +3 | Known as the Death Permit, this scythe-like weapon, rumored to be the weapon of Death Knight, can impale and decapitate foes with ease. | 18x Divine Blood | ATK +19 | 50000 | |||||
Death Permit +4 | Known as the Death Permit, this scythe-like weapon, rumored to be the weapon of Death Knight, can impale and decapitate foes with ease. | 20x Divine Blood | ATK +18 | 50000 | |||||
Iron Breaker | Lacking a hilt, this terrifying black blade is so sharp that it has shattered countless other swords across its many battles. | 40x Khorium | 30x Blood Crystal | 12x Fetters Treaty | ATK +83 | 200000 | |||
Iron Breaker +1 | Lacking a hilt, this terrifying black blade is so sharp that it has shattered countless other swords across its many battles. | 18x Demon Blood | ATK +22 | 100000 | |||||
Iron Breaker +2 | Lacking a hilt, this terrifying black blade is so sharp that it has shattered countless other swords across its many battles. | 20x Demon Blood | ` | ATK +23 | 100000 | ||||
Iron Breaker +3 | Lacking a hilt, this terrifying black blade is so sharp that it has shattered countless other swords across its many battles. | 22x Demon Blood | ATK +23 | 100000 | |||||
Iron Breaker +4 | Lacking a hilt, this terrifying black blade is so sharp that it has shattered countless other swords across its many battles. | 24x Demon Blood | ATK +24 | 100000 | |||||
Judgement | Originally owned by the gods, this precious blade changed hands with the Bloodline Elders. The Holy Land now owns and uses it against heretics. | 60x Khorium | 60x Blood Crystal | 10x Angel Wings | ATK +146 | 400000 | |||
Judgement +1 | Originally owned by the gods, this precious blade changed hands with the Bloodline Elders. The Holy Land now owns and uses it against heretics. | 48x Demon Blood | ATK +25 | 150000 | |||||
Judgement +2 | Originally owned by the gods, this precious blade changed hands with the Bloodline Elders. The Holy Land now owns and uses it against heretics. | 50x Demon Blood | ATK +26 | 150000 | |||||
Judgement +3 | Originally owned by the gods, this precious blade changed hands with the Bloodline Elders. The Holy Land now owns and uses it against heretics. | 52x Demon Blood | ATK +26 | 150000 | |||||
Judgement +4 | Originally owned by the gods, this precious blade changed hands with the Bloodline Elders. The Holy Land now owns and uses it against heretics. | 54x Demon Blood | ATK +27 | 150000 | |||||
Mad Zealot | This weapon’s power increases with its wielder’s spiritual conviction. Soldiers with strong beliefs thus have a higher chance of surviving a battle. | 80x Khorium | 90x Blood Crystal | 20x Angel Wings | ATK +191 | 600000 | |||
Mad Zealot +1 | This weapon’s power increases with its wielder’s spiritual conviction. Soldiers with strong beliefs thus have a higher chance of surviving a battle. | 72x Demon Blood | ATK +50 | 200000 | |||||
Mad Zealot +2 | This weapon’s power increases with its wielder’s spiritual conviction. Soldiers with strong beliefs thus have a higher chance of surviving a battle. | 74x Demon Blood | ATK +67 | 200000 | |||||
Mad Zealot +3 | This weapon’s power increases with its wielder’s spiritual conviction. Soldiers with strong beliefs thus have a higher chance of surviving a battle. | 76x Demon Blood | ATK +83 | 200000 | |||||
Mad Zealot +4 | This weapon’s power increases with its wielder’s spiritual conviction. Soldiers with strong beliefs thus have a higher chance of surviving a battle. | 78x Demon Blood | ATK +99 | 200000 | |||||
Forge Hammer | A hammer used to forge bladed weapons, its years of service have made it a powerful weapon capable of delivering crippling blows. | ATK +20 | Shan | ||||||
Forge Hammer +1 | A hammer used to forge bladed weapons, its years of service have made it a powerful weapon capable of delivering crippling blows. | 1x Spirit Blood | ATK +26 | 200 | Shan | ||||
Forge Hammer* | After been worn down from years of use, this sledgehammer has been refurbished by blacksmiths into a deadly weapon! | 5x Hematite O. | 2x Vital Crystal | ATK +122 | 1000 | Shan | |||
Forge Hammer* +1 | After been worn down from years of use, this sledgehammer has been refurbished by blacksmiths into a deadly weapon! | 1x Spirit Blood | ATK +28 | 1000 | Shan | ||||
Forge Hammer* +2 | After been worn down from years of use, this sledgehammer has been refurbished by blacksmiths into a deadly weapon! | 2x Spirit Blood | ATK +28 | 1000 | Shan | ||||
Claw Hammer* | An extremely painful weapon that can cripple even the sturdiest of warriors. It has been refined and upgraded by Shan. | 10x Hematite O. | 3x Vital Crystal | ATK +124 | 5000 | Shan | |||
Claw Hammer* +1 | An extremely painful weapon that can cripple even the sturdiest of warriors. It has been refined and upgraded by Shan. | 1x Spirit Blood | ATK +28 | 3000 | Shan | ||||
Claw Hammer* +2 | An extremely painful weapon that can cripple even the sturdiest of warriors. It has been refined and upgraded by Shan. | 2x Spirit Blood | ATK +30 | 3000 | Shan | ||||
Claw Hammer* +3 | An extremely painful weapon that can cripple even the sturdiest of warriors. It has been refined and upgraded by Shan. | 3x Spirit Blood | ATK +28 | 3000 | Shan | ||||
Chain Hammer* | A wooden club with spiked iron balls dangling from it, it’s capable of shattering enemy armor and shields. It’s been upgraded by Shan. | 10x Dark Iron O. | 8x Lifeblood | ATK +126 | 10000 | Shan | |||
Chain Hammer* +1 | A wooden club with spiked iron balls dangling from it, it’s capable of shattering enemy armor and shields. It’s been upgraded by Shan. | 4x Dragon Blood | ATK +32 | 5000 | Shan | ||||
Chain Hammer* +2 | A wooden club with spiked iron balls dangling from it, it’s capable of shattering enemy armor and shields. It’s been upgraded by Shan. | 6x Dragon Blood | ATK +30 | 5000 | Shan | ||||
Chain Hammer* +3 | A wooden club with spiked iron balls dangling from it, it’s capable of shattering enemy armor and shields. It’s been upgraded by Shan. | 8x Dragon Blood | ATK +30 | 5000 | Shan | ||||
Chain Hammer* +4 | A wooden club with spiked iron balls dangling from it, it’s capable of shattering enemy armor and shields. It’s been upgraded by Shan. | 10x Dragon Blood | ATK +32 | 5000 | Shan | ||||
Earth Shatter* | An immensely heavy Warhammer that can shatter the ground and is effective against ground troops. It’s been upgraded by Shan. | 20x Dark Iron O. | 12x Lifeblood | 1x Unicorn Horn | ATK +128, DEF +168 | 30000 | Shan | ||
Earth Shatter* +1 | An immensely heavy Warhammer that can shatter the ground and is effective against ground troops. It’s been upgraded by Shan. | 6x Dragon Blood | ATK +32, DEF +28 | 10000 | Shan | ||||
Earth Shatter* +2 | An immensely heavy Warhammer that can shatter the ground and is effective against ground troops. It’s been upgraded by Shan. | 8x Dragon Blood | ATK +32, DEF +28 | 10000 | Shan | ||||
Earth Shatter* +3 | An immensely heavy Warhammer that can shatter the ground and is effective against ground troops. It’s been upgraded by Shan. | 10x Dragon Blood | ATK +34, DEF +124 | 10000 | Shan | ||||
Earth Shatter* +4 | An immensely heavy Warhammer that can shatter the ground and is effective against ground troops. It’s been upgraded by Shan. | 12x Dragon Blood | ATK +34, DEF +28 | 10000 | Shan | ||||
Fury Hammer* | A Warhammer with spikes set into its head that can turn foes into meatloaf after a few swings. It’s been upgraded by Shan. | 20x Fine Steel | 16x Royal B. Origin | 3x Unicorn Horn | ATK +128, DEF +30 | 50000 | Shan | ||
Fury Hammer* +1 | A Warhammer with spikes set into its head that can turn foes into meatloaf after a few swings. It’s been upgraded by Shan. | 10x Divine Blood | ATK +34, DEF +28 | 20000 | Shan | ||||
Fury Hammer* +2 | A Warhammer with spikes set into its head that can turn foes into meatloaf after a few swings. It’s been upgraded by Shan. | 12x Divine Blood | ATK +36, DEF +126 | 20000 | Shan | ||||
Fury Hammer* +3 | A Warhammer with spikes set into its head that can turn foes into meatloaf after a few swings. It’s been upgraded by Shan. | 14x Divine Blood | ATK +34 DEF +32 | 20000 | Shan | ||||
Fury Hammer* +4 | A Warhammer with spikes set into its head that can turn foes into meatloaf after a few swings. It’s been upgraded by Shan. | 16x Divine Blood | ATK +36, DEF +30 | 20000 | Shan | ||||
Dante Hammer | A Warhammer of immense power purchased by Shan using his savings and augmented with meteorite. | 40x Fine Steel | 24x Royal B. Origin | 6x Fetters Treaty | ATK +132, DEF +30 | 100000 | Shan | ||
War Spear | The most common type of lance, this weapon is a powerful offensive tool but is a poor defensive tool. | ATK +10 | Sean/Mika | ||||||
War Spear +1 | The most common type of lance, this weapon is a powerful offensive tool but is a poor defensive tool. | 1x Spirit Blood | ATK +18 | 200 | Sean/Mika | ||||
Soul Taker | A more durable lance that is widely adopted by many armies because of its excellent cost-performance ration. | 5x Hematite O. | 2x Vital Crystal | ATK +86 | 1000 | Sean/Mika | |||
Soul Taker +1 | A more durable lance that is widely adopted by many armies because of its excellent cost-performance ration. | 1x Spirit Blood | ATK +19 | 1000 | Sean/Mika | ||||
Soul Taker +2 | A more durable lance that is widely adopted by many armies because of its excellent cost-performance ration. | 2x Spirit Blood | ATK +20 | 1000 | Sean/Mika | ||||
Ice Lance | A weapon with a spear-tip reinforced with thick ice, shields are of little defense against it. It would be better to simply hope it misses you. | 10x Hematite O. | 3x Vital Crystal | ATK +87 | 5000 | Sean/Mika | |||
Ice Lance +1 | A weapon with a spear-tip reinforced with thick ice, shields are of little defense against it. It would be better to simply hope it misses you. | 1x Spirit Blood | ATK +19 | 3000 | Sean/Mika | ||||
Ice Lance +2 | A weapon with a spear-tip reinforced with thick ice, shields are of little defense against it. It would be better to simply hope it misses you. | 2x Spirit Blood | ATK +21 | 3000 | Sean/Mika | ||||
Ice Lance +3 | A weapon with a spear-tip reinforced with thick ice, shields are of little defense against it. It would be better to simply hope it misses you. | 3x Spirit Blood | ATK +20 | 3000 | Sean/Mika | ||||
Cavalry Glory | An elite cavalryman’s weapon, carried for the rest of his life after retiring. Despite its enormous length, it can be wielded with one hand. Or two. | 10x Dark Iron O. | 8x Lifeblood | ATK +88 | 10000 | CRI rate increases by 1% | Sean/Mika | ||
Cavalry Glory +1 | An elite cavalryman’s weapon, carried for the rest of his life after retiring. Despite its enormous length, it can be wielded with one hand. Or two. | 4x Dragon Blood | ATK +22 | 5000 | CRI rate increases by 1% | Sean/Mika | |||
Cavalry Glory +2 | An elite cavalryman’s weapon, carried for the rest of his life after retiring. Despite its enormous length, it can be wielded with one hand. Or two. | 6x Dragon Blood | ATK +23 | 5000 | CRI rate increases by 1% | Sean/Mika | |||
Cavalry Glory +3 | An elite cavalryman’s weapon, carried for the rest of his life after retiring. Despite its enormous length, it can be wielded with one hand. Or two. | 8x Dragon Blood | ATK +22 | 5000 | CRI rate increases by 1% | Sean/Mika | |||
Cavalry Glory +4 | An elite cavalryman’s weapon, carried for the rest of his life after retiring. Despite its enormous length, it can be wielded with one hand. Or two. | 10x Dragon Blood | ATK +23 | 5000 | CRI rate increases by 1% | Sean/Mika | |||
Moon Lance | An improved lance with a complex spearhead good for both offense and defense. Only master combatants can wield this. | 20x Dark Iron O. | 12x Lifeblood | 1x Unicorn Horn | ATK +89 | 30000 | CRI rate increases by 2% | Sean/Mika | |
Moon Lance +1 | An improved lance with a complex spearhead good for both offense and defense. Only master combatants can wield this. | 6x Dragon Blood | ATK +23 | 10000 | CRI rate increases by 2% | Sean/Mika | |||
Moon Lance +2 | An improved lance with a complex spearhead good for both offense and defense. Only master combatants can wield this. | 8x Dragon Blood | ATK +22 | 10000 | CRI rate increases by 2% | Sean/Mika | |||
Moon Lance +3 | An improved lance with a complex spearhead good for both offense and defense. Only master combatants can wield this. | 10x Dragon Blood | ATK +24 | 10000 | CRI rate increases by 2% | Sean/Mika | |||
Moon Lance +4 | An improved lance with a complex spearhead good for both offense and defense. Only master combatants can wield this. | 12x Dragon Blood | ATK +24 | 10000 | CRI rate increases by 2% | Sean/Mika | |||
Blood Halberd | Also known as the Widowmaker, this halberd can cut through thick armor with ease. | 20x Fine Steel | 16x Royal B. Origin | 3x Unicorn Horn | ATK +89 | 50000 | CRI rate increases by 3% | Sean/Mika | |
Blood Halberd +1 | Also known as the Widowmaker, this halberd can cut through thick armor with ease. | 10x Divine Blood | ATK +24 | 20000 | CRI rate increases by 3% | Sean/Mika | |||
Blood Halberd +2 | Also known as the Widowmaker, this halberd can cut through thick armor with ease. | 12x Divine Blood | ATK +25 | 20000 | CRI rate increases by 3% | Sean/Mika | |||
Blood Halberd +3 | Also known as the Widowmaker, this halberd can cut through thick armor with ease. | 14x Divine Blood | ATK +24 | 20000 | CRI rate increases by 3% | Sean/Mika | |||
Blood Halberd +4 | Also known as the Widowmaker, this halberd can cut through thick armor with ease. | 16x Divine Blood | ATK +25 | 20000 | CRI rate increases by 3% | Sean/Mika | |||
Sean Spear | A lance so powerful that it’s been said that it once pierced God’s body and soaked in his blood. Its wielder has the power to subjugate others. | 40x Fine Steel | 24x Royal B. Origin | 6x Fetters Treaty | ATK +164 | 200000 | Recovers 10% HP if HP drops below 30% at the beginning of a turn. | Sean | |
Ghost Haunt | This cursed sword holds the agony of countless souls. It’s said that only devil knights can wield it while resisting its nightmares. | 30x Rosewood | 30x Khorium | 60x Blood Crystal | 10x Angel Wings | ATK +146 | 500000 | Damage dealt by death sword power increased by 15% | Seth |
Ghost Haunt +1 | This cursed sword holds the agony of countless souls. It’s said that only devil knights can wield it while resisting its nightmares. | 48x Demon Blood | ATK +25 | 150000 | Damage dealt by death sword power increased by 15% | Seth | |||
Ghost Haunt +2 | This cursed sword holds the agony of countless souls. It’s said that only devil knights can wield it while resisting its nightmares. | 50x Demon Blood | ATK +26 | 150000 | Damage dealt by death sword power increased by 15% | Seth | |||
Ghost Haunt +3 | This cursed sword holds the agony of countless souls. It’s said that only devil knights can wield it while resisting its nightmares. | 52x Demon Blood | ATK +26 | 150000 | Damage dealt by death sword power increased by 15% | Seth | |||
Ghost Haunt +4 | This cursed sword holds the agony of countless souls. It’s said that only devil knights can wield it while resisting its nightmares. | 54x Demon Blood | ATK +27 | 150000 | Damage dealt by death sword power increased by 15% | Seth | |||
Eternal Horror | A legendary sword with a spirit residing in it that enslaves its user while granting them immense combat prowess. | 40x Rosewood | 40x Khorium | 90x Blood Crystal | 20x Angel Wings | ATK +191 | 750000 | Damage dealt by death sword power increased by 15% | Seth |
Eternal Horror +1 | A legendary sword with a spirit residing in it that enslaves its user while granting them immense combat prowess. | Seth | |||||||
Eternal Horror +2 | A legendary sword with a spirit residing in it that enslaves its user while granting them immense combat prowess. | Seth | |||||||
Eternal Horror +3 | A legendary sword with a spirit residing in it that enslaves its user while granting them immense combat prowess. | Seth | |||||||
Eternal Horror +4 | A legendary sword with a spirit residing in it that enslaves its user while granting them immense combat prowess. | Seth | |||||||
Supreme Sword | A now missing longsword created by a Dwarven master for the Norse God Tyr. It granted invincibility to its wielder. | 30x Rosewood | 30x Khorium | 60x Blood Crystal | 10x Angel Wings | ATK +519 | 500000 | Damage caused by Annihilate increased by 15% | War Maiden |
Supreme Sword +1 | A now missing longsword created by a Dwarven master for the Norse God Tyr. It granted invincibility to its wielder. | 48x Demon Blood | ATK +34 | 150000 | Damage caused by Annihilate increased by 15% | War Maiden | |||
Supreme Sword +2 | A now missing longsword created by a Dwarven master for the Norse God Tyr. It granted invincibility to its wielder. | 50x Demon Blood | ATK +35 | 150000 | Damage caused by Annihilate increased by 15% | War Maiden | |||
Supreme Sword +3 | A now missing longsword created by a Dwarven master for the Norse God Tyr. It granted invincibility to its wielder. | 52x Demon Blood | ATK +35 | 150000 | Damage caused by Annihilate increased by 15% | War Maiden | |||
Supreme Sword +4 | A now missing longsword created by a Dwarven master for the Norse God Tyr. It granted invincibility to its wielder. | 54x Demon Blood | ATK +37 | 150000 | Damage caused by Annihilate increased by 15% | War Maiden | |||
Holy Sword | A holy sword that ended the Nordic Gods by setting fire to the entire world. | 40x Rosewood | 40x Khorium | 90x Blood Crystal | 20x Angel Wings | ATK +257 | 750000 | Damage caused by Annihilate increased by 30% | War Maiden |
Holy Sword +1 | A holy sword that ended the Nordic Gods by setting fire to the entire world. | 72x Demon Blood | ATK +68 | 200000 | Damage caused by Annihilate increased by 30% | War Maiden | |||
Holy Sword +2 | A holy sword that ended the Nordic Gods by setting fire to the entire world. | 74x Demon Blood | ATK +90 | 200000 | Damage caused by Annihilate increased by 30% | War Maiden | |||
Holy Sword +3 | A holy sword that ended the Nordic Gods by setting fire to the entire world. | 76x Demon Blood | ATK +112 | 200000 | Damage caused by Annihilate increased by 30% | War Maiden | |||
Holy Sword +4 | A holy sword that ended the Nordic Gods by setting fire to the entire world. | 78x Demon Blood | ATK +134 | 200000 | Damage caused by Annihilate increased by 30% | War Maiden | |||
Golden Sword | A holy sword made of gold once wielded by Charles the Great. A symbol of nobility, it is also a formidable weapon. | 30x Rosewood | 30x Khorium | 60x Blood Crystal | 10x Angel Wings | ATK +290, HP+666 | 400000 | Outgoing damage is increased by 5%, incoming damage is reduced by 5%. | Lilo.I |
Golden Sword +1 | A holy sword made of gold once wielded by Charles the Great. A symbol of nobility, it is also a formidable weapon. | 48x Demon Blood | ATK +27 | 150000 | Outgoing damage is increased by 5%, incoming damage is reduced by 5%. | Lilo.I | |||
Golden Sword +2 | A holy sword made of gold once wielded by Charles the Great. A symbol of nobility, it is also a formidable weapon. | 50x Demon Blood | ATK +29 | 150000 | Outgoing damage is increased by 5%, incoming damage is reduced by 5%. | Lilo.I | |||
Golden Sword +3 | A holy sword made of gold once wielded by Charles the Great. A symbol of nobility, it is also a formidable weapon. | 52x Demon Blood | ATK +28 | 150000 | Outgoing damage is increased by 5%, incoming damage is reduced by 5%. | Lilo.I | |||
Golden Sword +4 | A holy sword made of gold once wielded by Charles the Great. A symbol of nobility, it is also a formidable weapon. | 54x Demon Blood | ATK +30 | 150000 | Outgoing damage is increased by 5%, incoming damage is reduced by 5%. | Lilo.I | |||
Dragon Breath | One of the nine blades forged to defeat Tamorrah, this ancient blade combines the powers of humans, dwarves and dragons and weighs a ton. | 40x Rosewood | 40x Khorium | 90x Blood Crystal | 20x Angel Wings | ATK +210, DEF +666 | 600000 | Outgoing damage is increased by 5% (+5%), incoming damage is reduced by 5% (+5%). | Lilo.I |
Dragon Breath +1 | One of the nine blades forged to defeat Tamorrah, this ancient blade combines the powers of humans, dwarves and dragons and weighs a ton. | 72x Demon Blood | ATK +55 | 200000 | Outgoing damage is increased by 10%, incoming damage is reduced by 10%. | Lilo.I | |||
Dragon Breath +2 | One of the nine blades forged to defeat Tamorrah, this ancient blade combines the powers of humans, dwarves and dragons and weighs a ton. | 74x Demon Blood | ATK +74 | 200000 | Outgoing damage is increased by 10%, incoming damage is reduced by 10%. | Lilo.I | |||
Dragon Breath +3 | One of the nine blades forged to defeat Tamorrah, this ancient blade combines the powers of humans, dwarves and dragons and weighs a ton. | 76x Demon Blood | ATK +91 | 200000 | Outgoing damage is increased by 10%, incoming damage is reduced by 10%. | Lilo.I | |||
Dragon Breath +4 | One of the nine blades forged to defeat Tamorrah, this ancient blade combines the powers of humans, dwarves and dragons and weighs a ton. | 78x Demon Blood | ATK +109 | 200000 | Outgoing damage is increased by 10%, incoming damage is reduced by 10%. | Lilo.I | |||
War Hammer | A hammer capable of crumpling iron armor. One blow from this weapon will leave you with memories you’ll never forget. | ATK +10 | |||||||
War Hammer +1 | A hammer capable of crumpling iron armor. One blow from this weapon will leave you with memories you’ll never forget. | 1x Spirit Blood | ATK +13 | 200 | |||||
Heavy Hammer | A huge, sturdy and heavy hammer. Only those with extraordinary strength can make use of this ruthless weapon. | 5x Hematite O. | 2x Vital Crystal | ATK +61 | 1000 | ||||
Heavy Hammer +1 | A huge, sturdy and heavy hammer. Only those with extraordinary strength can make use of this ruthless weapon. | 1x Spirit Blood | ATK +14 | 1000 | |||||
Heavy Hammer +2 | A huge, sturdy and heavy hammer. Only those with extraordinary strength can make use of this ruthless weapon. | 2x Spirit Blood | ATK +14 | 1000 | |||||
Death Hammer | An extremely painful weapon that can cripple even the sturdiest of warriors. It has been refined and upgraded by Shan. | 10x Hematite O. | 3x Vital Crystal | ATK +62 | 5000 | ||||
Death Hammer +1 | An extremely painful weapon that can cripple even the sturdiest of warriors. | 1x Spirit Blood | ATK +14 | 3000 | |||||
Death Hammer +2 | An extremely painful weapon that can cripple even the sturdiest of warriors. | 2x Spirit Blood | ATK +15 | 3000 | |||||
Death Hammer +3 | An extremely painful weapon that can cripple even the sturdiest of warriors. | 3x Spirit Blood | ATK +14 | 3000 | |||||
Hurricane | A wooden club with spiked iron balls dangling from it, it’s capable of shattering enemy armor and shields. | 10x Dark Iron O. | 4x Lifeblood | ATK +63 | 10000 | ||||
Hurricane +1 | A wooden club with spiked iron balls dangling from it, it’s capable of shattering enemy armor and shields. | 4x Dragon Blood | ATK +16 | 5000 | |||||
Hurricane +2 | A wooden club with spiked iron balls dangling from it, it’s capable of shattering enemy armor and shields. | 6x Dragon Blood | ATK +15 | 5000 | |||||
Hurricane +3 | A wooden club with spiked iron balls dangling from it, it’s capable of shattering enemy armor and shields. | 8x Dragon Blood | ATK +15 | 5000 | |||||
Hurricane +4 | A wooden club with spiked iron balls dangling from it, it’s capable of shattering enemy armor and shields. | 10x Dragon Blood | ATK +16 | 5000 | |||||
Tremor Hammer | An immensely heavy Warhammer that can shatter the ground and is effective against ground troops. | 20x Dark Iron O. | 12x Lifeblood | 1x Unicorn Horn | ATK +64, DEF +84 | 30000 | |||
Tremor Hammer +1 | An immensely heavy Warhammer that can shatter the ground and is effective against ground troops. | 6x Dragon Blood | ATK +16, DEF +14 | 10000 | |||||
Tremor Hammer +2 | An immensely heavy Warhammer that can shatter the ground and is effective against ground troops. | 8x Dragon Blood | ATK +16, DEF +14 | 10000 | |||||
Tremor Hammer +3 | An immensely heavy Warhammer that can shatter the ground and is effective against ground troops. | 10x Dragon Blood | ATK +17, DEF +62 | 10000 | |||||
Tremor Hammer +4 | An immensely heavy Warhammer that can shatter the ground and is effective against ground troops. | 12x Dragon Blood | ATK +17, DEF +14 | 10000 | |||||
Storm Hammer | A Warhammer with spikes set into its head that can turn foes into meatloaf after a few swings. | 20x Fine Steel | 16x Royal B. Origin | 3x Unicorn Horn | ATK +64, DEF +15 | 50000 | |||
Storm Hammer +1 | A Warhammer with spikes set into its head that can turn foes into meatloaf after a few swings. | 10x Divine Blood | ATK +17, DEF +14 | 20000 | |||||
Storm Hammer +2 | A Warhammer with spikes set into its head that can turn foes into meatloaf after a few swings. | 12x Divine Blood | ATK +18, DEF +63 | 20000 | |||||
Storm Hammer +3 | A Warhammer with spikes set into its head that can turn foes into meatloaf after a few swings. | 14x Divine Blood | ATK +17, DEF +16 | 20000 | |||||
Storm Hammer +4 | A Warhammer with spikes set into its head that can turn foes into meatloaf after a few swings. | 16x Divine Blood | ATK +18, DEF +15 | 20000 | |||||
Sun Worshiper | An enormous Warhammer that inspires fear in even the most heavily armed soldier. It is capable of felling a war horse. | 40x Fine Steel | 24x Royal B. Origin | 6x Fetters Treaty | ATK +66, DEF +15 | 100000 | |||
Sun Worshiper +1 | An enormous Warhammer that inspires fear in even the most heavily armed soldier. It is capable of felling a war horse. | 14x Divine Blood | ATK +18, DEF +16 | 50000 | |||||
Sun Worshiper +2 | An enormous Warhammer that inspires fear in even the most heavily armed soldier. It is capable of felling a war horse. | 16x Divine Blood | ATK +18, DEF +64 | 50000 | |||||
Sun Worshiper +3 | An enormous Warhammer that inspires fear in even the most heavily armed soldier. It is capable of felling a war horse. | 18x Divine Blood | ATK +19, DEF +16 | 50000 | |||||
Sun Worshiper +4 | An enormous Warhammer that inspires fear in even the most heavily armed soldier. It is capable of felling a war horse. | 20x Divine Blood | ATK +18, DEF +16 | 50000 | |||||
Dead Wrath | A Warhammer capable of killing even ghosts. Indeed, many fiendish spirits have been banished by it. | 40x Khorium | 30x Blood Crystal | 12x Fetters Treaty | ATK +83, DEF +17 | 200000 | |||
Dead Wrath +1 | A Warhammer capable of killing even ghosts. Indeed, many fiendish spirits have been banished by it. | 18x Demon Blood | ATK +22, DEF +17 | 100000 | |||||
Dead Wrath +2 | A Warhammer capable of killing even ghosts. Indeed, many fiendish spirits have been banished by it. | 20x Demon Blood | ATK +23, DEF +64 | 100000 | |||||
Dead Wrath +3 | A Warhammer capable of killing even ghosts. Indeed, many fiendish spirits have been banished by it. | 22x Demon Blood | ATK +23, DEF +17 | 100000 | |||||
Dead Wrath +4 | A Warhammer capable of killing even ghosts. Indeed, many fiendish spirits have been banished by it. | 24x Demon Blood | ATK +24, DEF +18 | 100000 | |||||
Amethyst Doom | A Warhammer made of rare crystals which, if sold on the market, would be worth millions. | 60x Khorium | 60x Blood Crystal | 10x Angel Wings | ATK +146, DEF +17 | 400000 | |||
Amethyst Doom +1 | A Warhammer made of rare crystals which, if sold on the market, would be worth millions. | ||||||||
Amethyst Doom +2 | A Warhammer made of rare crystals which, if sold on the market, would be worth millions. | ||||||||
Amethyst Doom +3 | A Warhammer made of rare crystals which, if sold on the market, would be worth millions. | ||||||||
Amethyst Doom +4 | A Warhammer made of rare crystals which, if sold on the market, would be worth millions. | ||||||||
Flaming Fury | A Warhammer made of burning meteorite. Capable of ravaging both an enemy’s body and mind. | ||||||||
Flaming Fury +1 | A Warhammer made of burning meteorite. Capable of ravaging both an enemy’s body and mind. | ||||||||
Flaming Fury +2 | A Warhammer made of burning meteorite. Capable of ravaging both an enemy’s body and mind. | ||||||||
Flaming Fury +3 | A Warhammer made of burning meteorite. Capable of ravaging both an enemy’s body and mind. | ||||||||
Flaming Fury +4 | A Warhammer made of burning meteorite. Capable of ravaging both an enemy’s body and mind. | ||||||||
Captain Light | A famous Japanese sword worn on the back because of its length. It is capable of striking incredibly quickly, able to hit small birds mid-flight. | 30x Rosewood | 30x Khorium | 60x Blood Crystal | 10x Angel Wings | ATK +206 | 500000 | CRI rate increases by 5% | Dawn |
Captain Light +1 | A famous Japanese sword worn on the back because of its length. It is capable of striking incredibly quickly, able to hit small birds mid-flight. | 48x Demon Blood | ATK +25 | 150000 | CRI rate increases by 5% | Dawn | |||
Captain Light +2 | A famous Japanese sword worn on the back because of its length. It is capable of striking incredibly quickly, able to hit small birds mid-flight. | 50x Demon Blood | ATK +26 | 150000 | CRI rate increases by 5% | Dawn | |||
Captain Light +3 | A famous Japanese sword worn on the back because of its length. It is capable of striking incredibly quickly, able to hit small birds mid-flight. | 52x Demon Blood | ATK +26 | 150000 | CRI rate increases by 5% | Dawn | |||
Captain Light +4 | A famous Japanese sword worn on the back because of its length. It is capable of striking incredibly quickly, able to hit small birds mid-flight. | 54x Demon Blood | ATK +27 | 150000 | CRI rate increases by 5% | Dawn | |||
Muramasa | A famous sword forged during the Warring States Period. Sometimes called “The Evil Sword” and “Monster Blade” owing to its sharpness. | 40x Rosewood | 30x Khorium | 90x Blood Crystal | 20x Angel Wings | ATK +251 | 750000 | CRI rate increases by 10% | Dawn |
Muramasa +1 | A famous sword forged during the Warring States Period. Sometimes called “The Evil Sword” and “Monster Blade” owing to its sharpness. | 72x Demon Blood | ATK +50 | 200000 | CRI rate increases by 10% | Dawn | |||
Muramasa +2 | A famous sword forged during the Warring States Period. Sometimes called “The Evil Sword” and “Monster Blade” owing to its sharpness. | 74x Demon Blood | ATK +67 | 200000 | CRI rate increases by 10% | Dawn | |||
Muramasa +3 | A famous sword forged during the Warring States Period. Sometimes called “The Evil Sword” and “Monster Blade” owing to its sharpness. | 76x Demon Blood | ATK +83 | 200000 | CRI rate increases by 10% | Dawn | |||
Muramasa +4 | A famous sword forged during the Warring States Period. Sometimes called “The Evil Sword” and “Monster Blade” owing to its sharpness. | 78x Demon Blood | ATK +99 | 200000 | CRI rate increases by 10% | Dawn | |||
Broad Axe | A cheap, handy, one-hit K.O. weapon that’s immensely popular. | ATK +10 | |||||||
Broad Axe +1 | A cheap, handy, one-hit K.O. weapon that’s immensely popular. | 1x Spirit Blood | ATK +13 | 200 | |||||
Battle Axe | A broad axe reforged into a flamboyant killing machine, with a new metallic handle and double edged blade. | 5x Hematite O. | 2x Vital Crystal | ATK +61 | 1000 | ||||
Battle Axe +1 | A broad axe reforged into a flamboyant killing machine, with a new metallic handle and double edged blade. | 1x Spirit Blood | ATK +14 | 1000 | |||||
Battle Axe +2 | A broad axe reforged into a flamboyant killing machine, with a new metallic handle and double edged blade. | 2x Spirit Blood | ATK +14 | 1000 | |||||
Viking Axe | An enormous Viking weapon that is capable of cleaving through a half-foot slab of wood. Requires much strength to wield. | ||||||||
Viking Axe +1 | An enormous Viking weapon that is capable of cleaving through a half-foot slab of wood. Requires much strength to wield. | ||||||||
Viking Axe +2 | An enormous Viking weapon that is capable of cleaving through a half-foot slab of wood. Requires much strength to wield. | ||||||||
Viking Axe +3 | An enormous Viking weapon that is capable of cleaving through a half-foot slab of wood. Requires much strength to wield. | ||||||||
Fallen Stars | An axe that has tasted the blood of emperors and demoralizes the enemy with its mere appearance. It’s said that a star dies every time it kills. | ||||||||
Fallen Stars +1 | An axe that has tasted the blood of emperors and demoralizes the enemy with its mere appearance. It’s said that a star dies every time it kills. | ||||||||
Fallen Stars +2 | An axe that has tasted the blood of emperors and demoralizes the enemy with its mere appearance. It’s said that a star dies every time it kills. | ||||||||
Fallen Stars +3 | An axe that has tasted the blood of emperors and demoralizes the enemy with its mere appearance. It’s said that a star dies every time it kills. | ||||||||
Fallen Stars +4 | An axe that has tasted the blood of emperors and demoralizes the enemy with its mere appearance. It’s said that a star dies every time it kills. | ||||||||
Iron Pickaxe | A common farming tool that is flat like a shovel on one end and sharp on the other. Can be used both for agriculture and warfare. | 10x Hematite O. | 3x Vital Crystal | ATK +90, HP +202 | 50000 | Rick | |||
Iron Pickaxe +1 | A common farming tool that is flat like a shovel on one end and sharp on the other. Can be used both for agriculture and warfare. | 1x Spirit Blood | ATK +14, HP +14 | 3000 | Rick | ||||
Iron Pickaxe +2 | A common farming tool that is flat like a shovel on one end and sharp on the other. Can be used both for agriculture and warfare. | 2x Spirit Blood | ATK +15, HP +15 | 3000 | Rick | ||||
Iron Pickaxe +3 | A common farming tool that is flat like a shovel on one end and sharp on the other. Can be used both for agriculture and warfare. | 3x Spirit Blood | ATK +14, HP +14 | 3000 | Rick | ||||
Shovels | A product of Swiss engineering, this sturdy pickaxe can dig trenches quickly and makes a great emergency weapon. | 5x Hickory | 5x Dark Iron O. | 8x Lifeblood | 1x Unicorn Horn | ATK +137, HP +137, DEF +382 | 60000 | Rick | |
Shovels +1 | A product of Swiss engineering, this sturdy pickaxe can dig trenches quickly and makes a great emergency weapon. | 4x Dragon Blood | ATK +16, HP+16, DEF +16 | 5000 | Rick | ||||
Shovels +2 | A product of Swiss engineering, this sturdy pickaxe can dig trenches quickly and makes a great emergency weapon. | 6x Dragon Blood | ATK +15, HP+15, DEF +15 | 5000 | Rick | ||||
Shovels +3 | A product of Swiss engineering, this sturdy pickaxe can dig trenches quickly and makes a great emergency weapon. | 8x Dragon Blood | ATK +15, HP+15, DEF +15 | 5000 | Rick | ||||
Shovels +4 | A product of Swiss engineering, this sturdy pickaxe can dig trenches quickly and makes a great emergency weapon. | 10x Dragon Blood | ATK +16, HP+16, DEF +16 | 5000 | Rick |