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The following is a list of weapons for Archer heroes. Certain weapons are exclusive to specific heroes and are specified in the column "Hero Specific?".

List of WeaponsEdit

Name Description Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Stat Bonus Gold Special Bonus Hero Specific?
Slingshot A slingshot that fires iron bullets with deadly accuracy. Keep your kids away from it! ATK +10
Slingshot +1 A slingshot that fires iron bullets with deadly accuracy. Keep your kids away from it! 1x Spirit Blood ATK +13 200
Short Bow A shortbow good for short to medium distance shooting. Perfect for Sudden ATK. 3x Cherry Wood 2x Hematite O. 2x Vital Crystal ATK +66 1000
Short Bow +1 A shortbow good for short to medium distance shooting. Perfect for Sudden ATK. 1x Spirit Blood ATK +14 1000
Short Bow +2 A shortbow good for short to medium distance shooting. Perfect for Sudden ATK. 2x Spirit Blood ATK +14 1000
Hunter Bow A popular hunting bow that can strike targets at long ranges, piercing targets with thick fur and light armor. 5x Cherry Wood 5x Hematite O. 3x Vital Crystal ATK +67 5000 CRI rate increases by 1%.
Hunter Bow +1 A popular hunting bow that can strike targets at long ranges, piercing targets with thick fur and light armor. 1x Spirit Blood ATK +15 3000 CRI rate increases by 1%.
Hunter Bow +2 A popular hunting bow that can strike targets at long ranges, piercing targets with thick fur and light armor. 2x Spirit Blood ATK +15 3000 CRI rate increases by 1%.
Hunter Bow +3 A popular hunting bow that can strike targets at long ranges, piercing targets with thick fur and light armor. 3x Spirit Blood ATK +16 3000 CRI rate increases by 1%.
Long Bow An exquisite longbow mainly used ceremonially but nevertheless rises above the competition in terms of accuracy, range and power. 5x Hickory 5x Dark Iron O. 8x Lifeblood ATK +67 10000 CRI rate increases by 1%, Increased damage to enemies with ranged ATK.
Long Bow +1 An exquisite longbow mainly used ceremonially but nevertheless rises above the competition in terms of accuracy, range and power. 4x Dragon Blood ATK +16 5000 CRI rate increases by 1%, Increased damage to enemies with ranged ATK.
Long Bow +2 An exquisite longbow mainly used ceremonially but nevertheless rises above the competition in terms of accuracy, range and power. 6x Dragon Blood ATK +16 5000 CRI rate increases by 1%, Increased damage to enemies with ranged ATK.
Long Bow +3 An exquisite longbow mainly used ceremonially but nevertheless rises above the competition in terms of accuracy, range and power. 8x Dragon Blood ATK +16 5000 CRI rate increases by 1%, Increased damage to enemies with ranged ATK.
Long Bow +4 An exquisite longbow mainly used ceremonially but nevertheless rises above the competition in terms of accuracy, range and power. 10x Dragon Blood ATK +17 5000 CRI rate increases by 1%, Increased damage to enemies with ranged ATK.
Horn Bow A longbow made of iron and wood. Both ends of it have been sharpened, making it an effective stabbing weapon for melee encounters. 10x Hickory 10x Dark Iron O. 12x Lifeblood 1x Unicorn Horn ATK +68 30000 CRI rate increases by 1% (+1%), Increased damage to enemies with ranged ATK.
Horn Bow +1 A longbow made of iron and wood. Both ends of it have been sharpened, making it an effective stabbing weapon for melee encounters. 6x Dragon Blood ATK +17 10000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK.
Horn Bow +2 A longbow made of iron and wood. Both ends of it have been sharpened, making it an effective stabbing weapon for melee encounters. 8x Dragon Blood ATK +17 10000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK.
Horn Bow +3 A longbow made of iron and wood. Both ends of it have been sharpened, making it an effective stabbing weapon for melee encounters. 10x Dragon Blood ATK +18 10000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK.
Horn Bow +4 A longbow made of iron and wood. Both ends of it have been sharpened, making it an effective stabbing weapon for melee encounters. 12x Dragon Blood ATK +18 10000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK.
Silver Bow A longbow that has been baptized and blessed with magic, making it particularly powerful against Dark enemies. 10x Pine 10x Fine Steel 16x Royal B. Origin 3x Unicorn Horn ATK +69 50000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK (effect up).
Silver Bow +1 A longbow that has been baptized and blessed with magic, making it particularly powerful against Dark enemies. 10x Divine Blood ATK +18 20000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK.
Silver Bow +2 A longbow that has been baptized and blessed with magic, making it particularly powerful against Dark enemies. 12x Divine Blood ATK +18 20000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK.
Silver Bow +3 A longbow that has been baptized and blessed with magic, making it particularly powerful against Dark enemies. 14x Divine Blood ATK +19 20000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK.
Silver Bow +4 A longbow that has been baptized and blessed with magic, making it particularly powerful against Dark enemies. 16x Divine Blood ATK +19 20000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK.
Fairy Bow A longbow blessed by fairies that is highly favored by marksmen all over. Its arrows experience zero wind resistance when in flight.  20x Pine 20x Fine Steel 24x Royal B. Origin 6x Fetters Treaty ATK +69 100000 CRI rate increases by 2% (+1%), Increased damage to enemies with ranged ATK.
Fairy Bow +1 A longbow blessed by fairies that is highly favored by marksmen all over. Its arrows experience zero wind resistance when in flight.  14x Divine Blood ATK +20 50000 CRI rate increases by 3%, Increased damage to enemies with ranged ATK.
Fairy Bow +2 A longbow blessed by fairies that is highly favored by marksmen all over. Its arrows experience zero wind resistance when in flight.  16x Divine Blood ATK +20 50000 CRI rate increases by 3%, Increased damage to enemies with ranged ATK.
Fairy Bow +3 A longbow blessed by fairies that is highly favored by marksmen all over. Its arrows experience zero wind resistance when in flight.  18x Divine Blood ATK +19 50000 CRI rate increases by 3%, Increased damage to enemies with ranged ATK.
Fairy Bow +4 A longbow blessed by fairies that is highly favored by marksmen all over. Its arrows experience zero wind resistance when in flight.  20x Divine Blood ATK +20 50000 CRI rate increases by 3%, Increased damage to enemies with ranged ATK.
Freedom Wings A longbow with the miraculous ability to change its arrows’ flightpaths after shooting, hitting moving targets with ease.  20x Rosewood 20x Khorium 30x Blood Crystal 12x Fetters Treaty ATK +87 200000 CRI rate increases by 3%, Increased damage to enemies with ranged ATK (effect up).
Freedom Wings +1 A longbow with the miraculous ability to change its arrows’ flightpaths after shooting, hitting moving targets with ease.  18x Demon Blood ATK +24 100000 CRI rate increases by 3%, Increased damage to enemies with ranged ATK (effect up).
Freedom Wings +2 A longbow with the miraculous ability to change its arrows’ flightpaths after shooting, hitting moving targets with ease.  20x Demon Blood ATK +25 100000 CRI rate increases by 3%, Increased damage to enemies with ranged ATK (effect up).
Freedom Wings +3 A longbow with the miraculous ability to change its arrows’ flightpaths after shooting, hitting moving targets with ease.  22x Demon Blood ATK +24 100000 CRI rate increases by 3%, Increased damage to enemies with ranged ATK (effect up).
Freedom Wings +4 A longbow with the miraculous ability to change its arrows’ flightpaths after shooting, hitting moving targets with ease.  24x Demon Blood ATK +25 100000 CRI rate increases by 3%, Increased damage to enemies with ranged ATK (effect up).
White Comet Arrows shot from this bow streak across the sky like bolts of lightning.  30x Rosewood 30x Khorium 60x Blood Crystal 10x Angel Wings ATK +149 400000 CRI rate increases by 3% (+1%), Increased damage to enemies with ranged ATK.
White Comet +1 Arrows shot from this bow streak across the sky like bolts of lightning.  48x Demon Blood ATK +27 150000 CRI rate increases by 4%, Increased damage to enemies with ranged ATK.
White Comet +2 Arrows shot from this bow streak across the sky like bolts of lightning.  50x Demon Blood ATK +27 150000 CRI rate increases by 4%, Increased damage to enemies with ranged ATK.
White Comet +3 Arrows shot from this bow streak across the sky like bolts of lightning.  52x Demon Blood ATK +28 150000 CRI rate increases by 4%, Increased damage to enemies with ranged ATK.
White Comet +4 Arrows shot from this bow streak across the sky like bolts of lightning.  54x Demon Blood ATK +28 150000 CRI rate increases by 4%, Increased damage to enemies with ranged ATK.
Devil Horn A longbow born from the Devil’s corners. Its arrows are dipped in black magic, cursing whoever they strike forever. 40x Rosewood 40x Khorium 90x Blood Crystal 20x Angel Wings ATK +185 600000 CRI rate increases by 4%, Increased damage to enemies with ranged ATK.
Devil Horn +1 A longbow born from the Devil’s corners. Its arrows are dipped in black magic, cursing whoever they strike forever. 72x Demon Blood ATK +53 200000 CRI rate increases by 4%, Increased damage to enemies with ranged ATK.
Devil Horn +2 A longbow born from the Devil’s corners. Its arrows are dipped in black magic, cursing whoever they strike forever. 74x Demon Blood ATK +71 200000 CRI rate increases by 4%, Increased damage to enemies with ranged ATK.
Devil Horn +3 A longbow born from the Devil’s corners. Its arrows are dipped in black magic, cursing whoever they strike forever. 76x Demon Blood ATK +88 200000 CRI rate increases by 4%, Increased damage to enemies with ranged ATK.
Devil Horn +4 A longbow born from the Devil’s corners. Its arrows are dipped in black magic, cursing whoever they strike forever. 78x Demon Blood ATK +106 200000 CRI rate increases by 4%, Increased damage to enemies with ranged ATK.
Left Revolver Ancient firearms that are better suited as status symbols and decorative ornaments. Also good for playing Russian Roulette with your pals. 3x Cherry Wood 2x Hematite O. 2x Vital Crystal ATK +80 1000
Left Revolver +1 Ancient firearms that are better suited as status symbols and decorative ornaments. Also good for playing Russian Roulette with your pals. 1x Spirit Blood ATK +17 1000
Left Revolver +2 Ancient firearms that are better suited as status symbols and decorative ornaments. Also good for playing Russian Roulette with your pals. 2x Spirit Blood ATK +17 1000
Rapid Pistol This revolver has a high rate of fire, capable of emptying its chamber in a couple of seconds. It requires a high level of skill to construct. 5x Cherry Wood 5x Hematite O. 3x Vital Crystal ATK +78 5000
Rapid Pistol +1 This revolver has a high rate of fire, capable of emptying its chamber in a couple of seconds. It requires a high level of skill to construct. 1x Spirit Blood ATK +18 3000
Rapid Pistol +2 This revolver has a high rate of fire, capable of emptying its chamber in a couple of seconds. It requires a high level of skill to construct. 2x Spirit Blood ATK +18 3000
Rapid Pistol +3 This revolver has a high rate of fire, capable of emptying its chamber in a couple of seconds. It requires a high level of skill to construct. 3x Spirit Blood ATK +18 3000
Hunter Rifle Nicknamed The Smoky Rifle, this firearm is commonly used on horseback and billows out a lot of smoke when fired, hence the name. 5x Hickory 5x Dark Iron O. 8x Lifeblood ATK +79 10000
Hunter Rifle +1 Nicknamed The Smoky Rifle, this firearm is commonly used on horseback and billows out a lot of smoke when fired, hence the name. 4x Dragon Blood ATK +19 5000
Hunter Rifle +2 Nicknamed The Smoky Rifle, this firearm is commonly used on horseback and billows out a lot of smoke when fired, hence the name. 6x Dragon Blood ATK +19 5000
Hunter Rifle +3 Nicknamed The Smoky Rifle, this firearm is commonly used on horseback and billows out a lot of smoke when fired, hence the name. 8x Dragon Blood ATK +19 5000
Hunter Rifle +4 Nicknamed The Smoky Rifle, this firearm is commonly used on horseback and billows out a lot of smoke when fired, hence the name. 10x Dragon Blood ATK +20 5000
Wrath Spirit Favored by female shooters, this pink tinted pistol emits a high pitched screech when fired that is often mistaken for the screams of ghosts. 10x Hickory 10x Dark Iron O. 12x Lifeblood 1x Unicorn Horn ATK +80 30000 Increased Damage to enemies with ranged ATK.
Wrath Spirit +1 Favored by female shooters, this pink tinted pistol emits a high pitched screech when fired that is often mistaken for the screams of ghosts. 6x Dragon Blood ATK +20 10000 Increased Damage to enemies with ranged ATK.
Wrath Spirit +2 Favored by female shooters, this pink tinted pistol emits a high pitched screech when fired that is often mistaken for the screams of ghosts. 8x Dragon Blood ATK +20 10000 Increased Damage to enemies with ranged ATK.
Wrath Spirit +3 Favored by female shooters, this pink tinted pistol emits a high pitched screech when fired that is often mistaken for the screams of ghosts. 10x Dragon Blood ATK +21 10000 Increased Damage to enemies with ranged ATK.
Wrath Spirit +4 Favored by female shooters, this pink tinted pistol emits a high pitched screech when fired that is often mistaken for the screams of ghosts. 12x Dragon Blood ATK +21 100000 Increased Damage to enemies with ranged ATK.
Gold Horror A gold plated firearm that’s sure to bring the bling. Carried by the emperor to signify his authority, no one has survived being shot by it. 10x Pine 10x Fine Steel 16x Royal B. Origin 3x Unicorn Horn ATK +81 50000 Increased Damage to enemies with ranged ATK (effect up).
Gold Horror +1 A gold plated firearm that’s sure to bring the bling. Carried by the emperor to signify his authority, no one has survived being shot by it. 10x Divine Blood ATK +21 20000 Increased Damage to enemies with ranged ATK.
Gold Horror +2 A gold plated firearm that’s sure to bring the bling. Carried by the emperor to signify his authority, no one has survived being shot by it. 12x Divine Blood ATK +22 20000 Increased Damage to enemies with ranged ATK.
Gold Horror +3 A gold plated firearm that’s sure to bring the bling. Carried by the emperor to signify his authority, no one has survived being shot by it. 14x Divine Blood ATK +22 20000 Increased Damage to enemies with ranged ATK.
Gold Horror +4 A gold plated firearm that’s sure to bring the bling. Carried by the emperor to signify his authority, no one has survived being shot by it. 16x Divine Blood ATK +22 20000 Increased Damage to enemies with ranged ATK.
Bullet Storm A powerful firearm designed to combat vampires and werewolves, it works by peppering foes with a hail of silver bullets. 20x Pine 20x Fine Steel 24x Royal B. Origin 6x Fetters Treaty ATK +82 100000 Increased Damage to enemies with ranged ATK.
Bullet Storm +1 A powerful firearm designed to combat vampires and werewolves, it works by peppering foes with a hail of silver bullets. 14x Divine Blood ATK +23 50000 Increased Damage to enemies with ranged ATK.
Bullet Storm +2 A powerful firearm designed to combat vampires and werewolves, it works by peppering foes with a hail of silver bullets. 16x Divine Blood ATK +23 50000 Increased Damage to enemies with ranged ATK.
Bullet Storm +3 A powerful firearm designed to combat vampires and werewolves, it works by peppering foes with a hail of silver bullets. 18x Divine Blood ATK +23 50000 Increased Damage to enemies with ranged ATK.
Bullet Storm +4 A powerful firearm designed to combat vampires and werewolves, it works by peppering foes with a hail of silver bullets. 20x Divine Blood ATK +23 50000 Increased Damage to enemies with ranged ATK.
Devil Sniper A sniper rifle responsible for numerous assassinations, anyone caught in this weapon’s crosshairs is just a breath away from death. 20x Rosewood 20x Khorium 30x Blood Crystal 12x Fetters Treaty ATK +103 200000 Increased Damage to enemies with ranged ATK (effect up).
Devil Sniper +1 A sniper rifle responsible for numerous assassinations, anyone caught in this weapon’s crosshairs is just a breath away from death. 18x Demon Blood ATK +28 100000 Increased Damage to enemies with ranged ATK.
Devil Sniper +2 A sniper rifle responsible for numerous assassinations, anyone caught in this weapon’s crosshairs is just a breath away from death. 20x Demon Blood ATK +29 100000 Increased Damage to enemies with ranged ATK.
Devil Sniper +3 A sniper rifle responsible for numerous assassinations, anyone caught in this weapon’s crosshairs is just a breath away from death. 22x Demon Blood ATK +29 100000 Increased Damage to enemies with ranged ATK.
Devil Sniper +4 A sniper rifle responsible for numerous assassinations, anyone caught in this weapon’s crosshairs is just a breath away from death. 24x Demon Blood ATK +29 100000 Increased Damage to enemies with ranged ATK.
Terminator This model T-800 weapon is too big for many to wield, but its revolutionary design has inspired improved variants. Hasta la vista, baby.  30x Rosewood 30x Khorium 60x Blood Crystal 10x Angel Wings ATK +129 400000 Increased Damage to enemies with ranged ATK.
Terminator +1 This model T-800 weapon is too big for many to wield, but its revolutionary design has inspired improved variants. Hasta la vista, baby. 
Terminator +2 This model T-800 weapon is too big for many to wield, but its revolutionary design has inspired improved variants. Hasta la vista, baby. 
Terminator +3 This model T-800 weapon is too big for many to wield, but its revolutionary design has inspired improved variants. Hasta la vista, baby. 
Terminator +4 This model T-800 weapon is too big for many to wield, but its revolutionary design has inspired improved variants. Hasta la vista, baby. 
Max Firepower A beam weapon of insane power whose capabilities surpass current technology, this thing will soon be mounted on battle mechs.
Max Firepower +1 A beam weapon of insane power whose capabilities surpass current technology, this thing will soon be mounted on battle mechs.
Max Firepower +2 A beam weapon of insane power whose capabilities surpass current technology, this thing will soon be mounted on battle mechs.
Max Firepower +3 A beam weapon of insane power whose capabilities surpass current technology, this thing will soon be mounted on battle mechs.
Max Firepower +4 A beam weapon of insane power whose capabilities surpass current technology, this thing will soon be mounted on battle mechs.
Reprise A musical instrument played by minstrels. Without these instruments, their stories are better left untold. ATK +10 Gary
Reprise +1 A musical instrument played by minstrels. Without these instruments, their stories are better left untold. 1x Spirit Blood ATK +13 200 Gary
Beat A musical instrument capable of playing fast rhythms. A favorite of minstrels because of its singing sound. 3x Cherry Wood 2x Hematite O. 2x Vital Crystal ATK +66 1000 Gary
Beat +1 A musical instrument capable of playing fast rhythms. A favorite of minstrels because of its singing sound. 1x Spirit Blood ATK +14 1000 Gary
Beat +2 A musical instrument capable of playing fast rhythms. A favorite of minstrels because of its singing sound. 2x Spirit Blood ATK +14 1000 Gary
Tone A rare musical instrument that creates intoxicating sounds when played. Each musical note inspires unique feelings. 5x Cherry Wood 5x Hematite O. 3x Vital Crystal ATK +67 5000 CRI rate increases by 1% Gary
Tone +1 A rare musical instrument that creates intoxicating sounds when played. Each musical note inspires unique feelings. 1x Spirit Blood ATK +15 3000 CRI rate increases by 1% Gary
Tone +2 A rare musical instrument that creates intoxicating sounds when played. Each musical note inspires unique feelings. 2x Spirit Blood ATK +15 3000 CRI rate increases by 1% Gary
Tone +3 A rare musical instrument that creates intoxicating sounds when played. Each musical note inspires unique feelings. 3x Spirit Blood ATK +16 3000 CRI rate increases by 1% Gary
Melody The dream instrument of all minstrels! Its beautiful and rich chants will draw you into an abyssal world of melodies. 3x Hickory 2x Dark Iron O. 8x Lifeblood ATK +67 10000 CRI rate increases by 1%, Increased damage to enemies with ranged ATK Gary
Melody +1 The dream instrument of all minstrels! Its beautiful and rich chants will draw you into an abyssal world of melodies. 4x Dragon Blood ATK +16 5000 CRI rate increases by 1%, Increased damage to enemies with ranged ATK Gary
Melody +2 The dream instrument of all minstrels! Its beautiful and rich chants will draw you into an abyssal world of melodies. 6x Dragon Blood ATK +16 5000 CRI rate increases by 1%, Increased damage to enemies with ranged ATK Gary
Melody +3 The dream instrument of all minstrels! Its beautiful and rich chants will draw you into an abyssal world of melodies. 8x Dragon Blood ATK +16 5000 CRI rate increases by 1%, Increased damage to enemies with ranged ATK Gary
Melody +4 The dream instrument of all minstrels! Its beautiful and rich chants will draw you into an abyssal world of melodies. 10x Dragon Blood ATK +17 5000 CRI rate increases by 1%, Increased damage to enemies with ranged ATK Gary
Chord The full-bodied notes singing from this stringed instrument are pure ear candy. 5x Hickory 5x Dark Iron O. 12x Lifeblood 1x Unicorn Horn ATK +68, HP +800 150000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK Gary
Chord +1 The full-bodied notes singing from this stringed instrument are pure ear candy. 6x Dragon Blood ATK +17, HP +45 10000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK Gary
Chord +2 The full-bodied notes singing from this stringed instrument are pure ear candy. 8x Dragon Blood ATK +17, HP +46 10000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK Gary
Chord +3 The full-bodied notes singing from this stringed instrument are pure ear candy. 10x Dragon Blood ATK +18, HP +48 10000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK Gary
Chord +4 The full-bodied notes singing from this stringed instrument are pure ear candy. 12x Dragon Blood ATK +18, HP +50 10000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK Gary
Legato A rare instrument specialized to play legato notes, a string of uninterrupted notes. Only master musicians can play it well. 3x Pine 2x Fine Steel 16x Royal B. Origin 3x Unicorn Horn ATK +69, HP +57 50000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK (effect up)  Gary
Legato +1 A rare instrument specialized to play legato notes, a string of uninterrupted notes. Only master musicians can play it well. 10x Divine Blood ATK +18, HP +59 20000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK Gary
Legato +2 A rare instrument specialized to play legato notes, a string of uninterrupted notes. Only master musicians can play it well. 12x Divine Blood ATK +18, HP +61 20000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK Gary
Legato +3 A rare instrument specialized to play legato notes, a string of uninterrupted notes. Only master musicians can play it well. 14x Divine Blood ATK +19, HP +62 20000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK Gary
Legato +4 A rare instrument specialized to play legato notes, a string of uninterrupted notes. Only master musicians can play it well. 16x Divine Blood ATK +19, HP +64 20000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK Gary
Staccato A true instrument of musical mastery, it plays a flurry of seemingly unrelated notes that combine into a symphony of melodic sound. 5x Pine 5x Fine Steel 24x Royal B. Origin 6x Fetters Treaty ATK +69, HP +71 100000 CRI rate increases by 2%, Increased damage to enemies with ranged ATK Gary
Hanged Man Said to be an avatar of Odin himself. Sacrifice yourself to pursue knowledge. It rewards patience with returns for sacrifices you have made! 10x Pine 10x Fine Steel 16x Royal B. Origin 3x Unicorn Horn ATK +81 50000 Increased damage to enemies with ranged ATK (effect up), REC increased by 10% while shuffling cards, lasts 3 rounds. Jack
Hanged Man +1 Said to be an avatar of Odin himself. Sacrifice yourself to pursue knowledge. It rewards patience with returns for sacrifices you have made! 10x Divine Blood ATK +21 20000 Increased damage to enemies with ranged ATK, REC increased by 10% while shuffling cards, lasts 3 rounds. Jack
Hanged Man +2 Said to be an avatar of Odin himself. Sacrifice yourself to pursue knowledge. It rewards patience with returns for sacrifices you have made! 12x Divine Blood ATK +22 20000 Increased damage to enemies with ranged ATK, REC increased by 10% while shuffling cards, lasts 3 rounds. Jack
Hanged Man +3 Said to be an avatar of Odin himself. Sacrifice yourself to pursue knowledge. It rewards patience with returns for sacrifices you have made! 14x Divine Blood ATK +22 20000 Increased damage to enemies with ranged ATK, REC increased by 10% while shuffling cards, lasts 3 rounds. Jack
Hanged Man +4 Said to be an avatar of Odin himself. Sacrifice yourself to pursue knowledge. It rewards patience with returns for sacrifices you have made! 16x Divine Blood ATK +22 20000 Increased damage to enemies with ranged ATK, REC increased by 10% while shuffling cards, lasts 3 rounds. Jack
Hermit The card of destiny bears the lonesomeness of long years. It is said to reveal dangers in the dark and points the way forward. 20x Pine 20x Fine Steel 24x Royal B. Origin 6x Fetters Treaty ATK +82 100000 Increased damage to enemies with ranged ATK, REC increased by 10% while shuffling cards, lasts 3 rounds. Jack
Hermit +1 The card of destiny bears the lonesomeness of long years. It is said to reveal dangers in the dark and points the way forward. 14x Divine Blood ATK +23 50000 Increased damage to enemies with ranged ATK, REC increased by 10% while shuffling cards, lasts 3 rounds. Jack
Hermit +2 The card of destiny bears the lonesomeness of long years. It is said to reveal dangers in the dark and points the way forward. 16x Divine Blood ATK +23 50000 Increased damage to enemies with ranged ATK, REC increased by 10% while shuffling cards, lasts 3 rounds. Jack
Hermit +3 The card of destiny bears the lonesomeness of long years. It is said to reveal dangers in the dark and points the way forward. 18x Divine Blood ATK +23 50000 Increased damage to enemies with ranged ATK, REC increased by 10% while shuffling cards, lasts 3 rounds. Jack
Hermit +4 The card of destiny bears the lonesomeness of long years. It is said to reveal dangers in the dark and points the way forward. 20x Divine Blood ATK +23 50000 Increased damage to enemies with ranged ATK, REC increased by 10% while shuffling cards, lasts 3 rounds. Jack
High Tower There are opponents you can never defeat. Prideful warriors must learn to accept defeat and eventually overcome impossible obstacles. 20x Rosewood 20x Khorium 30x Blood Crystal 12x Fetters Treaty ATK +103 200000 Increased damage to enemies with ranged ATK (effect up), REC increased by 20% while shuffling cards, lasts 3 rounds. Jack
High Tower +1 There are opponents you can never defeat. Prideful warriors must learn to accept defeat and eventually overcome impossible obstacles. 18x Demon Blood ATK +28 100000 Increased damage to enemies with ranged ATK, REC increased by 20% while shuffling cards, lasts 3 rounds. Jack
High Tower +2 There are opponents you can never defeat. Prideful warriors must learn to accept defeat and eventually overcome impossible obstacles. 20x Demon Blood ATK +29 100000 Increased damage to enemies with ranged ATK, REC increased by 20% while shuffling cards, lasts 3 rounds. Jack
High Tower +3 There are opponents you can never defeat. Prideful warriors must learn to accept defeat and eventually overcome impossible obstacles. 22x Demon Blood ATK +29 100000 Increased damage to enemies with ranged ATK, REC increased by 20% while shuffling cards, lasts 3 rounds. Jack
High Tower +4 There are opponents you can never defeat. Prideful warriors must learn to accept defeat and eventually overcome impossible obstacles. 24x Demon Blood ATK +29 100000 Increased damage to enemies with ranged ATK, REC increased by 20% while shuffling cards, lasts 3 rounds. Jack
Destiny Wheel The card of destiny can bring you fortune, but it could also bring misfortune. Bet with your own life and trust that the odds will side with you. 30x Rosewood 30x Khorium 60x Blood Crystal 10x Angel Wings ATK +129 400000 Increased damage to enemies with ranged ATK, REC increased by 20% while shuffling cards, lasts 3 rounds. Jack
Destiny Wheel +1 The card of destiny can bring you fortune, but it could also bring misfortune. Bet with your own life and trust that the odds will side with you. 48x Demon Blood ATK +32 150000 Increased damage to enemies with ranged ATK, REC increased by 20% while shuffling cards, lasts 3 rounds. Jack
Destiny Wheel +2 The card of destiny can bring you fortune, but it could also bring misfortune. Bet with your own life and trust that the odds will side with you. 50x Demon Blood ATK +32 150000 Increased damage to enemies with ranged ATK, REC increased by 20% while shuffling cards, lasts 3 rounds. Jack
Destiny Wheel +3 The card of destiny can bring you fortune, but it could also bring misfortune. Bet with your own life and trust that the odds will side with you. 52x Demon Blood ATK +33 150000 Increased damage to enemies with ranged ATK, REC increased by 20% while shuffling cards, lasts 3 rounds. Jack
Destiny Wheel +4 The card of destiny can bring you fortune, but it could also bring misfortune. Bet with your own life and trust that the odds will side with you. 54x Demon Blood ATK +33 150000 Increased damage to enemies with ranged ATK, REC increased by 20% while shuffling cards, lasts 3 rounds. Jack
Judgement The ultimate card of destiny. A judgement day for good and evil, destruction and creation, virtual and real. Everything shall be reborn. 40x Rosewood 40x Khorium 90x Blood Crystal 20x Angel Wings ATK +170 600000 Increased damage to enemies with ranged ATK, REC increased by 30% while shuffling cards, lasts 3 rounds. Jack
Judgement +1 The ultimate card of destiny. A judgement day for good and evil, destruction and creation, virtual and real. Everything shall be reborn. 72x Demon Blood ATK +63 200000 Increased damage to enemies with ranged ATK, REC increased by 30% while shuffling cards, lasts 3 rounds. Jack
Judgement +2 The ultimate card of destiny. A judgement day for good and evil, destruction and creation, virtual and real. Everything shall be reborn. 74x Demon Blood ATK +83 200000 Increased damage to enemies with ranged ATK, REC increased by 30% while shuffling cards, lasts 3 rounds. Jack
Judgement +3 The ultimate card of destiny. A judgement day for good and evil, destruction and creation, virtual and real. Everything shall be reborn. 76x Demon Blood ATK +104  200000 Increased damage to enemies with ranged ATK, REC increased by 30% while shuffling cards, lasts 3 rounds. Jack
Judgement +4 The ultimate card of destiny. A judgement day for good and evil, destruction and creation, virtual and real. Everything shall be reborn. 78x Demon Blood ATK +124 200000 Increased damage to enemies with ranged ATK, REC increased by 30% while shuffling cards, lasts 3 rounds. Jack

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